Combat Simulator Rules ver 0.12 & doc update!
Existing rules have been modified.
Combat mechanics have been changed to incorporate mobility into combat more (besides for evasive maneuvers).
Updated typos and mistakes in previous document file, as well as revised sections a little bit for clarity and brevity.
Added some reference art I’ve had in mind for the magichines (warning/upfront: AI generated art). If anyone knows artists who are taking commissions for similar type of art (or create sci fi art/media), I’d love to hit them up for a paid commission, in the meantime I’m sorry y’all my brain needs some sort of visual component for this!
Finally cleared up some of the mistakes from the first document release and already working on module #2: rescue.
Files
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Swordsband Combat Simulator
Combat simulator for sapiosentient space knight robots led by an eccentric AI.
Status | In development |
Category | Physical game |
Author | sunflower_wizard |
Genre | Role Playing |
Tags | Board Game, journaling, mecha, Robots, Solo RPG, Tabletop role-playing game, Turn-Based Combat |
More posts
- Swordsband Combat Simulator Rules Release (ver 1)Jul 19, 2024
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